In all my life, I've never created a fully functioning world. There never was a reason to, and it always came across as daunting and intimidating. But now as I embark on my NaNoWriMo journey, I'm faced with my greatest enemy: world-building.
A book I started reading is Creating Places (The Art of World Building) by Randy Ellefson. He brought to my attention to the nuances in a world that I never thought about, like equator location, the moon and high tide, or ocean currents.
The process I came up with got broken down into four categories: Genre, world, land, people.
Genre: High fantasy since the story takes place on another planet. The genre of a story is importnt as it tells you how much world should be built. For example, The Lord of the Rings is an epic fantasy. It takes place in a different world with its own history. The rules of that world a very different from our own. While The Princess Bride, it may take take place in a made up kingdom, the rules of the world mimic ours and the only difference is some of the creatures and the location.
World: Drevia, is based on the medieval time period. There are typical fantasy tropes in it, like elves and magical creatures. Most of the people in Drevia have access to arcane, which is a type of magic that can be used for good or bad, depending on its source. The world can be affected by the use of arcane.
Land: There are seven continents, and each continent has regions, provinces, villages, capitols. Not every continent is alike, for example, south warren due to its secluded location, and barren lands are home to less floral and fauna than the other continents. Or Azmar, being located on the equator, is hotter than the rest of the continent.
People: Depending on the continent, the people will vary. I'll use Azmar as an example, it sits on the equator, so the people there are going to have a darker complexion than those living up north in Keidar, or south in South Warren.

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